AI Insights · Timothy · October 2025
Top 5 2D Cartoon Games in Australia: Q3 2025 Performance
Explore the performance trends of the top 2D cartoon games in Australia during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top 2D cartoon games on the unified platform in Australia showcased interesting trends in downloads, revenue, and active users. Here’s a closer look at the performance of these popular games, based on data from Sensor Tower.
Vita Mahjong from Vita Studio demonstrated a consistent performance. Its weekly revenue fluctuated, peaking at around $1.3K in late July, before settling to approximately $777 by the end of September. Weekly downloads saw a decline from about 30.1K to 22.8K, while active users increased steadily, reaching nearly 169.2K.
Gossip Harbor®: Merge & Story by Microfun Limited experienced a robust revenue increase, peaking at $471.9K in mid-September. However, downloads decreased from 27.4K to 17.9K. Active users grew, ending the quarter at approximately 323.4K.
Offline Games - No Wifi Games, developed by Moreno Maio, saw a steady revenue, peaking at $1.2K in early September. Downloads varied, with an increase towards the end of the quarter, reaching about 20.4K. Active users also fluctuated, ending at 278.4K.
Among Us! from InnerSloth LLC showed a modest revenue growth, peaking at $1.6K in late September. Downloads and active users both increased towards the end of the quarter, with downloads reaching 14.8K and active users at 113.3K.
Finally, Royal Kingdom by Dream Games saw fluctuations in revenue, peaking at $155.8K. Downloads, however, declined significantly from 15.2K to 5.1K. Active users maintained a stable presence, ending at 222.9K.
Overall, these games demonstrated varied trends in Australia during Q3 2025. For more detailed insights, you can explore additional data on Sensor Tower.